返回上一帧期间进行的特定加速度测量。(不分配临时变量)。
using UnityEngine;
public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements void Update() { Vector3 acceleration = Vector3.zero; for (var i = 0; i < Input.accelerationEventCount; ++i) { AccelerationEvent accEvent = Input.GetAccelerationEvent(i); acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }