Version: 2020.3

MainStage

class in UnityEditor.SceneManagement

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继承自:SceneManagement.Stage

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描述

The Main Stage contains all the currently open regular Scenes and is always available.

The Main Stage also includes the DontDestroyOnLoad Scene, which the Hierarchy sometimes shows during Play Mode, as well as every GameObject marked with the HideFlags.HideAndAndDontSave HideFlags. It includes these GameObjects because, by default, these GameObjects do not belong to any particular Scene but Unity renders them together with the Main Stage objects in the SceneView.

Other Stage types exists for Editor tooling purposes. For example, you can use PreviewSceneStage as a base class for custom Stages.

继承的成员

变量

assetPathThe path of the Asset file associated with the stage, relative to the project root folder.
stageHandleThe StageHandle struct for this stage.

公共函数

FindComponentOfType返回给定类型的第一个载入激活对象。
FindComponentsOfType返回给定类型的所有载入激活对象的列表。
GetCombinedSceneCullingMaskForCameraGets the Scene culling mask from this Stage.

受保护的函数

CreateHeaderContentCreates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content.
GetHashForStateStorageUnity calls this method to get a hash code that is used to save the state of the Stage to disk.
OnCloseStageUnity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method.
OnDisable请参阅 ScriptableObject.OnDisable。
OnEnable请参阅 ScriptableObject.OnEnable。
OnFirstTimeOpenStageInSceneViewUnity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view.
OnOpenStageUnity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method.
OnReturnToStageUnity calls this method when you return to a Stage that is already open.