Version: 2020.3

GraphicsTier

enumeration

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描述

The Graphics Tier Unity uses. You can only set a GraphicsTier in the Built-in Render Pipeline. See Also: Graphics.activeTier.

变量

Tier1The first graphics tier (Low). Corresponds to shader define UNITY_HARDWARE_TIER1.
Tier2第二个图形层 (Medium) - 对应于着色器定义 UNITY_HARDWARE_TIER2。
Tier3第三个图形层 (High) - 对应于着色器定义 UNITY_HARDWARE_TIER3。