The PreviewSceneStage class represents an editing context based on a single preview Scene.
You can create a custom type of Stage by implementing a class that inherits from the abstract PreviewSceneStage class. Your custom Stage should ensure any content it controls is moved into the preview Scene that the stage controls.
Your custom Stage class should implement OnOpenStage and OnCloseStage. Unity calls those methods when your stage is opened and closed; you should not call them yourself. To open a Stage of your custom type, use StageUtility.GoToStage.
scene | The preview Scene this stage controls. Stage content should be moved into this Scene. |
stageHandle | See Stage.stageHandle. |
OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from PreviewSceneStage should implement cleanup logic in this method. |
OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from PreviewSceneStage should implement initialization logic in this method. |
assetPath | The path of the Asset file associated with the stage, relative to the project root folder. |
stageHandle | The StageHandle struct for this stage. |
FindComponentOfType | 返回给定类型的第一个载入激活对象。 |
FindComponentsOfType | 返回给定类型的所有载入激活对象的列表。 |
GetCombinedSceneCullingMaskForCamera | Gets the Scene culling mask from this Stage. |
CreateHeaderContent | Creates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content. |
GetHashForStateStorage | Unity calls this method to get a hash code that is used to save the state of the Stage to disk. |
OnDisable | 请参阅 ScriptableObject.OnDisable。 |
OnEnable | 请参阅 ScriptableObject.OnEnable。 |
OnFirstTimeOpenStageInSceneView | Unity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view. |
OnReturnToStage | Unity calls this method when you return to a Stage that is already open. |