Version: 2020.3
public static bool PlaceObject (Vector2 guiPosition, out Vector3 position, out Vector3 normal);

参数

guiPosition The GUI position in the SceneView. You can pass Event.current.mousePosition to this parameter in most cases.
position Returns the nearest intersected point to a ray cast from the mouse position into the scene.
normal Returns the normal of the nearest intersected point to a ray cast from the mouse position into the scene.

返回

bool Returns true if the raycast intersected something in the scene; otherwise, false.

描述

Casts a ray against the loaded scenes and returns the nearest intersected point on a collider.

Use this method to match the behavior of drag and drop in the SceneView.

PlaceObject also queries any delegates registered to placeObjectCustomPasses when determining the nearest point.