包含此页的版本:
不含此页的版本:
将层遮罩值转换为整数值。
using UnityEngine;public class Example : MonoBehaviour { // Casts a ray using the layer mask, // which can be modified in the inspector. LayerMask mask = -1; void Update() { if (Physics.Raycast(transform.position, transform.forward, 100, mask.value)) { Debug.Log("Hit something"); } } }