Xcode has a frame debugger tool that lets you capture a frame of your application and see the commands that the GPU performs during that frame, examine data in GPU memory, and identify bottlenecks in your shaders. This allows you to analyze GPU performance.
Unity integrates with the Xcode frame debugger in these ways:
Frame debugging only works if the application is running on a platform and graphics API that Xcode supports. As of Unity 2019.2, Xcode only supports macOS with Metal graphics. If Unity uses another API, the Xcode integration is disabled until you select a supported graphics API.
To capture a frame from your application using the Xcode frame debugger, you can do one of the following:
FrameCapture
API to request frame captures. You can analyze the frame captures in Xcode immediately, or save them to disk. This workflow is supported on all platforms that use Metal.FrameCapture
API to save frame captures to disk. This workflow is not supported on iOS.This section describes how to launch your application and perform a frame capture using the Xcode UI or the FrameCapture
API.
This workflow is supported on all platforms that use Metal.
XcScheme
API, which can be useful for automated builds. For more information, see the XcScheme API documentation.FrameCapture
API. For more information, see the FrameCapture API documentation.For information on analysing frame capture data in Xcode, see the Xcode frame debugger documentation.
This section describes how to launch your application from the command line, perform a frame capture using the FrameCapture
API, and save the results to disk.
This workflow is not supported on iOS. To perform frame captures on iOS, you must always launch your application from Xcode.
-enable-metal-capture
. Xcode performs frame captures when your code requests them, and saves the results to disk.For information on analysing this data in Xcode, see the Xcode frame debugger documentation.
On macOS, you can use Xcode frame debugger to analyze frames from the Unity Editor. If you use Xcode to launch the Unity Editor, you can request frame captures from the Unity Editor UI.
This section describes how to launch the Unity Editor from Xcode and perform a frame capture using the Unity Editor UI, the Xcode UI, or the FrameCapture
API. You can analyze the frame capture immediately, or save the results to disk.
This workflow is supported on macOS.
FrameCapture
API. For more information, see the FrameCapture API documentation.For information on analysing frame capture data in Xcode, see the Xcode frame debugger documentation.
This workflow describes how to launch the Unity Editor from the command line, perform a frame capture using the FrameCapture
API, and save the frame capture to disk.
This workflow is supported on macOS.
-enable-metal-capture
. Xcode performs frame captures when your code requests them, and saves the results to disk.For information on analysing this data in Xcode, see the Xcode frame debugger documentation.