Unity supports many types of asset files via its collection of built-in importers. Most of these are “Native importers”, and provide the import functionality for most of Unity’s basic Asset types such as 3D models, Textures and audio files.
导入器 | 文件格式 |
---|---|
AssemblyDefinitionImporter | asmdef |
AssemblyDefinitionReferenceImporter | asmref |
AudioImporter | ogg、aif、aiff、flac、wav、mp3、mod、it、s3m、xm |
ComputeShaderImporter | compute |
DefaultImporter | rsp、unity |
FBXImporter | fbx、mb、ma、max、jas、dae、dxf、obj、c4d、blend、lxo |
IHVImageFormatImporter | astc、dds、ktx、pvr |
LocalizationImporter | po |
Mesh3DSImporter | 3ds |
NativeFormatImporter | anim、animset、asset、blendtree、buildreport、colors、controller、cubemap、curves、curvesNormalized、flare、fontsettings、giparams、gradients、guiskin、ht、mask、mat、mesh、mixer、overrideController、particleCurves、particleCurvesSigned、particleDoubleCurves、particleDoubleCurvesSigned、physicMaterial、physicsMaterial2D、playable、preset、renderTexture、shadervariants、spriteatlas、state、statemachine、texture2D、transition、webCamTexture、brush、terrainlayer、signal |
PackageManifestImporter | json |
PluginImporter | dll、winmd、so、jar、java、kt、aar、suprx、prx、rpl、cpp、cc、c、h、jslib、jspre、bc、a、m、mm、swift、xib、bundle、dylib、config |
PrefabImporter | prefab |
RayTracingShaderImporter | raytrace |
ShaderImporter | cginc、cg、glslinc、hlsl、shader |
SketchUpImporter | skp |
SpeedTreeImporter | spm、st |
SubstanceImporter | .sbsar |
TextScriptImporter | txt、html、htm、xml、json、csv、yaml、bytes、fnt、manifest、md、js、boo、rsp |
TextureImporter | jpg、jpeg、tif、tiff、tga、gif、png、psd、bmp、iff、pict、pic、pct、exr、hdr |
TrueTypeFontImporter | ttf、dfont、otf、ttc |
VideoClipImporter | avi、asf、wmv、mov、dv、mp4、m4v、mpg、mpeg、ogv、vp8、webm |
VisualEffectImporter | vfx、vfxoperator、vfxblock |
Scripted importers allow you to write your own custom importers for formats that Unity does not natively support. However, in addition to the built-in native importers listed above, some of Unity’s own built-in importers are themselves implemented as Scripted Importers. This is because they are implemented in C# in core packages, rather than within the Editor’s native code itself. This means Unity will always import these types of assets after native importer assets.
导入器 | 文件格式 |
---|---|
StyleSheetImporter | .uss |
UIElementsViewImporter | .uxml |