path | Path of the asset importer to register for Undo. |
name | 撤销操作的名称。 |
Copies the state of the importer for the given asset path.
This method is used to Undo a AssetDatabaseExperimental.SetImporterOverride operation.
using UnityEditor; using UnityEngine; using UnityEditor.AssetImporters; using UnityEditor.Experimental;
[ScriptedImporter(1, null, new[] {"fbx"})] class MyFBXImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var go = new GameObject("root"); ctx.AddObjectToAsset("root", go); ctx.SetMainObject(go); } }
class ChangeImporterOverrideWithUndo { [MenuItem("Assets/Change Importer To MyFBXImporter With Undo")] static void ChangeImporterWithUndo() { var assetPath = AssetDatabase.GetAssetPath(Selection.activeObject); Undo.RegisterImporterUndo(assetPath, "Changed Importer"); AssetDatabaseExperimental.SetImporterOverride<MyFBXImporter>(assetPath); } }