Unity ECS Resources

[Github] Search: ECS

https://github.com/search?l=C%23&q=entity-component-system&type=Repositories

[Reddit] Question: Books or comprehensive publications on ECS

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Entitas笔记

Code Generation [代码自动生成]

CodeGenerated的项目基本结构

在导入Entitas插件并配置好相关设置之后,在Unity面板中按下快捷键Ctrl+Shift+G得到下面截图这样的CodeGenerated项目结构。 看下来总共分为三个部分:Game Input 全局类

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StackOverflow Unity3D Tag

https://stackoverflow.com/questions/tagged/unity3d

RSS Feed: https://stackoverflow.com/feeds/tag?tagnames=unity3d&sort=votes

后面会按照浏览量从多到少来逐个整理。

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MissingReferencesUnity

A Unity editor extension for finding missing object references

项目地址:https://github.com/liortal53/MissingReferencesUnity

unity-mulligan-renamer

Unity编辑器的Mulligan重命名器工具可一次快速安全地重命名许多资产和游戏对象

项目地址:https://github.com/redbluegames/unity-mulligan-renamer

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使用Rider构建和集成简单的DLL示例

Reference: https://docs.unity3d.com/Manual/UsingDLL.html

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